Bye Bye Holographic Storage

I remember reading this great article about holographic storage in 1991. Yes, that’s 1991, I was a nerd even back then (article on Der Spiegel or via Google Translate). Holographic storage was going to take over everything and replace hard-drives in five years. I guess that didn’t happen, but companies such as InPhase sure kept trying. Now according to ZDNet, InPhase finally bit the dust.

Bye bye holographic storage, too bad we never met, but you sure sounded like a cool idea.

Ditch Flash, Mr. Jobs. Really?

Apparently Steve Jobs told the Wall Street Journal to ditch flash because it is a buggy old technology with security holes. That’s an interesting attitude, considering that the real reason for why Apple refuses to support Flash on the iPhone and iPad is that it would undermine the Apple store and they would have to relinquish their total control over what apps run on the devices. That and the fact that AT&T would have to deal with large-scale video streaming on their network (here’s interesting article regarding this on the Economist).

Do no evil, Mr Gates Jobs and let us decide what software to install on the devices.

Link: Game Development in a Post-Agile World

I ran across this totally awesome rant/statement of facts (thanks Slashdot) about real-world development, hype, and just getting things done. I personally have always been a huge proponent of just doing what works and feels right in the particular situation, borrowing bits and pieces from all kinds of methodologies. I’ve never been a fan of folks who want to follow a process (whichever it is) on a text-book level.

While the author talks about projects in the gaming world, I think these translate 1-1 to my reality. I think I would like to have a drink with the author of this post. Read it here.

-->