Link: Game Development in a Post-Agile World

I ran across this totally awesome rant/statement of facts (thanks Slashdot) about real-world development, hype, and just getting things done. I personally have always been a huge proponent of just doing what works and feels right in the particular situation, borrowing bits and pieces from all kinds of methodologies. I’ve never been a fan of folks who want to follow a process (whichever it is) on a text-book level.

While the author talks about projects in the gaming world, I think these translate 1-1 to my reality. I think I would like to have a drink with the author of this post. Read it here.

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